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Cubebrush - Creating Master Material in Unreal Engine 4

In this tutorial you will learn how to setup a simple Master Material in Unreal Engine 4. We will cover subjects such as exposing parameters and tweaking an albedo map with the use of contrast, desaturation, tint and getting full control of the roughness and normal map. In addition we will work with a tint map to recolor certain areas which is useful to change the look of edge wear or other parts...

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Cubebrush - How to Make a Colt Single Action 45

Emre Karabacak is a 3D Environment/Prop artist from Berlin, Germany who takes us through the creation of a Colt Single Action Army 45- Peacmaker.
Also in the following breakdown / tutorial, I will explain everything from the Blockout to the end result in Marmoset Toolbag 3.

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80 Level - How to Build a Video Game Gun

Emre Karabacak talked about the main stages of production, detailing the creation of his amazing 3d weapon model. The project was part of the internship with Berker Siino. The modeling of the original gun is done by Mark van Haitsma for Destiny.

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Cubebrush - Creating a tile Material In Substance Designer

This material creation tutorial by Emre Karabacak goes over the different aspects of creating a concrete tile material. If you've played around in Substance Designer already, this is perfect for you.
Once you know how to do this, the kinds of materials you can create are literally endless.

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