EMRE KARABACAK
SENIOR 3D ARTIST
from Berlin
I started exploring 3D art because it allowed me to combine my interests in creativity and technology. By learning various software tools and refining my artistic skills, I found that 3D art is an ideal blend of the two. I am available for full-time or freelance work, both remotely and on-site in Berlin, and I am also open to opportunities based anywhere worldwide. My goal is to contribute to innovative projects and deliver high-quality 3D assets.
Designing 3D models, environments and virtual production assets with attention to detail.
I’m Emre Karabacak, a Senior 3D Artist with over 5 years of experience creating assets for commercials, films, VR/AR and games. I focus on prop and hard surface modeling, delivering detailed and optimized models for different applications and platforms.
In addition I have skills in environment art and photogrammetry, turning real-world objects into accurate 3D models. Additionally, I use Unreal Engine 5 for trailer production and virtual production, bringing projects to life with advanced technology. Delivering quality work is my priority.
Explore some of my most exciting projects and see the creative work behind them
Lead 3D ARTIST
botspot | www.botspot.de
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I was responsible for planning workflows and working directly with clients to ensure their expectations were met. My role included scanning and processing photogrammetry data to create accurate real-time assets. Additionally, I built objects from scratch based on concepts, reference photos, or CAD models.
Clients : Woven Planet (Toyota), VRInsight, Inuikii, and Vyking.
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I was responsible for planning workflows and working directly with clients to ensure their expectations were met. My role included scanning and processing photogrammetry data to create accurate real-time assets. Additionally, I built objects from scratch based on concepts, reference photos, or CAD models.
Clients : Woven Planet (Toyota), VRInsight, Inuikii, and Vyking.
3D Vehicle Artist
NUKKLEAR | www.nukklear.de
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I created game-ready environments based on real-life references and worked on drones designed from concept art. I also optimized levels and lighting to improve performance and visual quality.
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Lighting Artist
Candy valley network
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I created lighting setups for interior scenes, baked lighting to improve performance, and conducted research on the impact of colors.
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I created lighting setups for interior scenes, baked lighting to improve performance, and conducted research on the impact of colors.