emre karabacak | senior 3D artist
from berlin, GERMANY
I’m Emre Karabacak, a Senior 3D Artist with over 6 years of experience creating assets for commercials, films, VR/AR and games. I focus on prop and hard surface modelling, delivering detailed and optimized models for different applications and platforms.
In addition, I have skills in environment art and photogrammetry, turning real-world objects into accurate 3D models. Additionally, I use Unreal Engine 5 for trailer and virtual production, bringing projects to life with advanced technology. Delivering quality work is my priority.
I am available for full-time or freelance work, both remotely and on-site in Berlin, and I am also open to opportunities based anywhere worldwide.
Explore some of my most exciting projects and see the creative work
Lead 3D ARTIST
botspot | www.botspot.de
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I was responsible for planning workflows and working directly with clients to ensure their expectations were met. My role included scanning and processing photogrammetry data to create accurate real-time assets. Additionally, I built objects from scratch based on concepts, reference photos, or CAD models.
Client : Woven Planet (Toyota), VRInsight, Inuikii, and Vyking.
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I was responsible for planning workflows and working directly with clients to ensure their expectations were met. My role included scanning and processing photogrammetry data to create accurate real-time assets. Additionally, I built objects from scratch based on concepts, reference photos, or CAD models.
Client : Woven Planet (Toyota), VRInsight, Inuikii, and Vyking.
3D Vehicle Artist
NUKKLEAR | www.nukklear.de
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I created game-ready environments based on real-life references and worked on drones designed from concept art. I also optimized levels and lighting to improve performance and visual quality.
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Lighting Artist
Candy valley network
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I created lighting setups for interior scenes, baked lighting to improve performance, and conducted research on the impact of colors.
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